PEACHMAN IS HERE!!!
7/19/2016 reincarnated Midnight midily to 1 fire 5 Wood 1 lightning
ranking on March 7th 2015 : 666th
General Gauss, Faraday, Thomson, Admiral Ampere.
Resummon Tara, the 5th Sirain
Get 2 high level Castivorouses that can wreck things.
Reincarnate Deadpool, Zeus, COOKIE, and Kog Maw, rename them with Maxwell equation Names and therefore build an Air team Cloudoz : creation, Etherwasp : Kog, Castivorous : "?" , Kabuki : Nil and Glidwings: "?") Maybe a big combo with uvavu, Etherwasp invocation and fujin. What is effectively planned is to double up on Castivorous, Glidwings, and Cloudoz so this idea can be adapted into different comps.
Have Hunters that look better in the account
Push Kratos to Brave then leave him there
Planned teams :
Tara + Cookie reincarnate + "Last Kabuki?"
Ideas for the game:
Gel-> rename to Frost
Inflicts 5 water damage and slows an opponent. If the opponent is already slowed or petrified, the skill turns into Permafrost: inflicts 10 water damage that goes through bubble (makes sense, since Ice is solid)
Combustion : it is a nearly useless skill at the moment, here's an idea to revamp it : Combustion reaplies its damage everytime fire damage is apllied up to three times (idea of fire "digging" into the ennemies)
Benediction: same thing: useless skill at the moment. Here's an idea: Changing the Blessed Status, since it's a benediction, it should be able to smite ennemies and heal the allies. So the buff would be to sometimes (rarely) heal by 10 hp and sometimes (rarely) smite an attacking ennemy, dealing 10 true damage to dinoz and 100 true damage to monsters.
Hermetic Aura should be like the feross passive, since armor is useless. In fact in my opinion all armor skills: carapace (that should be named shell) basalt armor, faroe heritage, and Armor plated shell should be like that, increasing in the likeliness of blocking as armor increases, just like dodging basically. In that case what i would personally do is:
Carapace : 5% blocking
Faroe : 5% blocking
Basalt armor: 10% blocking
Feross passive: 10%
Armor plated shell: 15 %
Hermetic aura: Temporary 5%
stacking multiplicatively for a maximum of 60% blocking, for a Feross only with hermetic aura on. This would give feross its uniqueness, and reinforce it's "main tank" feel.
Hospital porter is an unsatisfying skill: make it able to revive dead allies: idea of a rescue :)
Finally, Achilles heel, Diamond fangs, Warlord (and possibly strength and fury and martial arts, although they are tolerable) are all useless skills: with the advent of forcecontrol, these skills are pure uselessness, whereas they could be strategic options worth exploring.
Here is my idea for Warlord: it would be a passive that only activates on the dinoz with highest Fire element in the team, and it would be a permanent fire based "focus" or "plunging attack" depending on what is more balanced, on all assaults, but using that dinoz's fire element. So basically one dinoz empowers all the others including itself fire 1 or fire 2 on all assaults.
Here is my idea for Achilles heal: deals 2 extra TRUE damage on each assault, but 10% of the time, when receiving an assault, receives 5 extra damage, depending or what is more balanced.
Diamond fangs: Deals one extra true damage on all assaults. The way i picture this is the extra damge applies after the first. Like for example, dinoz A attacks dinoz B, deals 15 damage, and after that dinoz b receives 1 extra damage (without the attack animation occuring again)